Game Central The gaming world of K. Fields
CONJURER


Real name: Scott Michaels
Occupation: Adventurer
Identity: Secret
Legal status: Citizen of the United States with no criminal record
Other aliases: None
Place of birth: New York City
Marital status: Single
Known relatives: None
Group affiliation: Former member of the Protectors
Base of operations: New York City
First appearance and origin: Protectors #28
History: Scott Michaels is a magic-wielder of considerable power, particularly for someone of his young age. He practices magic for order, the school to which Earth's Sorcerer Supreme, Doctor Strange, belongs. However, much of his life remains a mystery. It is presumed that Michaels studied magic under a knowledgeable master. The identity of that master is unknown and it is unclear if he continues under the masters' tutelage today.

Scott Michaels has kept his identity secret while he advances the cause of order as the Conjurer. The Conjurer joined with the Protectors as they encountered a demon rift. Sensing the extra-dimensional presence, he contacted the Protectors and explained the dire threat. The Conjurer offered his aid and the Protectors were happy to accept his expert guidance. He stayed on after the crisis and became a member of the super-group. The Conjurer was a reliable team-member and helped the Protectors against the Maggia and Arcade. He even participated in the epic struggle to set straight the time line which had been manipulated for sinister purposes. After the Protectors battled the Deathmasters for the second time, the Conjurer decided it was time to exit the group. He took his leave but promised that he would return should they ever require his assistance.
Height: 5' 9½"
Weight: 153 lbs.
Eyes: Brown
Hair: Black
Strength Level: The Conjurer possesses superhuman strength, enabling him to lift (press) 1500 pounds.
Known superhuman powers: The Conjurer is a wielder of the order magic school and has various spells at his disposal. He can become an apparition, mystically making his body non-corporeal. He can cast clairaudience, thereby listening to sounds at a distance, even through solid objects. He can summon the considerable power of eldritch crystals. These crystals will swarm an opponent and cause tremendous physical damage. Conjurer may call on the powers of the Vishanti. He has cast the "Hook of Hoggoth" to create a large mystical scythe, the "Mists of Hoggoth" to create a dimensional rift, and the "Hoary Hosts of Hoggoth" to banish a creature to another dimension.
Limitations: Although the Conjurer is quite familiar with magical energies, he is actually quite vulnerable to energy of non-magical nature. Damage from such sources may incapacitate him even at levels that are far from fatal for most individuals.
Abilities: The Conjurer commands mystical energies and therefore rarely uses standard weapons. However, he has reasonable dexterity and skill with thrown weapons.

Conjurer Game Stats