Fantasy General - Scenarios

K. Fields
2017-06-04T14:29:59-04:00
Video Games

After my Fantasy General campaign ended in defeat, I proceeded to play the five standalone scenarios. The scenarios included all four characters that were player options in the campaign: Knight Marshall Calis, Sorceress Mordra, Archmage Krell, and Lord Marcas. I played them on medium difficulty and was victorious in all. I greatly enjoyed my time playing Fantasy General. It was easily the most fun I’ve had with a computer game since my last NALB season in Out of the Park Baseball.

Scenarios:

Rise of the Demonspawn - For many years, Maloch has desired to gain control of the Temple of Handola. Though he has made many attempts, to seize control of the temple, Lord Marcas has always managed to repel the deadly onslaughts. Now, Maloch has called upon Kraekvar the Demonspawn, his most loyal Lieutenant, to lead this latest strike on the Temple.

Strike on Jaguar Fortress - Claw the assassin has been causing strife all over Avernion, but until now, no one knew where he had been hiding. Scouts for Knight Marshall Calis have discovered his hideout, and Calis has sent a well seasoned force to assail Claw’s fortress in the Asphead mountains. Ssazikar the Snake has sent his own troops in support of Claw, but will it be enough to overcome Calis’ determined troops?

Peril at Deadstone Keep - After a narrow victory over the forces of Ssazikar the Snake, Sorceress Mordra retreated to Deadstone Keep, where reinforcements were en route. Hearing of the narrow victory, Aelcar the Shadow Wizard summoned a capable force to assault the keep while Mordra’s defenses are down. With the Dragon Lord Malric circling high over the Keep, Mordra’s meager troops must hold off Aelcar long enough for help to arrive.

Kalador’s Assassins - Orc King Dragga has been sent on a most dangerous mission to kidnap council member Kalador, thereby disrupting the Council of Five’s war effort. Knight Marshall Calis is in the area and his troops have been requisitioned by the Council to drive Dragga’s forces from the area and keep Sir Kalador safe.

Gorge of Defiance - The war has been brought to a standstill at Worm Gullet Gorge, as neither the Council of Five nor the Shadowlord have had any success controlling the entire gorge. Maloch of Blacklance has called upon the services of General Rukkur and the Pale Marshall to lead them victory over the Council’s forces. Krindal the Pathmaster has been recruited by Captain Armnaxis to aid Archmage Krell in defending the pass and possibly pushing through into Maloch’s territory. Whatever the outcome, it is sure to be a fierce battle and an awesome display of destructive power.