Game Central The gaming world of K. Fields

Stay alert! Trust no one! Keep your laser handy! This is the world of Paranoia, a humorous role-playing game from West End Games introduced in 1984. It was seemingly made for the amusement of the gamemaster more than anyone else. Thankfully, it was very popular with players as well.

From the back of the game box:
Catch-22 meets 1984!

Paranoia is an adventure role-playing game set in a darkly humorous future. A well-meaning but deranged computer desperately protects the citizens of an underground warren from all sorts of real and imagined traitors and enemies.

You will play the part of one of the Computer’s elite agents. Your job is to search out, reveal and destroy the enemies of the Computer. Your worst fear is that the Computer will discover that you are one of these enemies.

The players in my role-playing club enjoyed Paranoia a lot. It took them a bit of time to get into the spirit of the game, however. Initially, they took it too seriously and were overly focused on character survivability. Coming from a background of Dungeons & Dragons, Top Secret, and Star Trek, they weren’t quite ready for the crazy and loose style of play needed for Paranoia. Eventually, they got the hang of it and we all had a blast with the subsequent adventures.

Paranoia Adventures: