Supreme Commander 2
February 10, 2022 Filed in: Video Games
The latest computer game I played was Supreme Commander 2. It was the sequel to Supreme Commander, which was considered the "spiritual successor" of Total Annihilation. All of these games were developed by Chris Taylor. Although I never played the original Supreme Commander, I had previously played Total Annihilation. Although SC2 wasn't as highly regarded as its predecessors, it was still a lot of fun. The campaign was split into three parts, each of which focused on a different faction. The factions are the United Earth Federation, Aeon Illuminate, and the Cybran Nation. In this respect, it reminded me of StarCraft with its story centered on three races. In each operation, you lead an army headed by an ACU (Armored Command Unit). Plenty of units were available in land, air, naval, structure, and experimental categories. The unit cap was 300 so it allowed for quite a bit of onscreen action. As with other real-time strategy games, you build structures and units. In StarCraft, the resources are minerals and vespene gas. Here it is mass and energy. The story was ok but I didn't find it too memorable. The final operation was a battle against a Cybran who served as the game's major antagonist.

Dominic Maddox in a UEF Armored Command Unit (ACU)

Dominic Maddox in a UEF Armored Command Unit (ACU)