October 2013
Neverwinter Nights: Darkness over Daggerford
October 27, 2013 Filed in: Video Games
For the past few weeks, I’ve been playing Darkness over Daggerford, a Neverwinter Nights module by Ossian Studios. Originally intended as a premium module, it was instead released for free several years ago. The setting was the Sword Coast of the Forgotten Realms. It was designed for a character starting at level 8 so I decided to level up Arto Blake, my cleric from Witch’s Wake. After getting into the story, I’m not sure a cleric was the best match. If I knew you started out as a mercenary guarding a caravan, I would have played a straight fighter. The module claimed 25 to 30 hours of gameplay with all of the quests. Although the main plot thread was quite linear, you could freely do most of the side quests. I didn’t do them all, but I tackled quite a few of them.
The main plot involved a missing noble, Duke Greatshout, and trouble in and around Daggerford. During a caravan raid, a fellow party member, Talarenne, was kidnapped. Finding her was one of the important subplots. Early on, I picked up two henchmen. One was Purfbin, a male gnome rogue. The other was Raegan, a somewhat rude human female fighter. Arto Blake made it to level 13 by the end of the tale. At the end, there was a major battle within the walls of Daggerford. Naturally, Arto and company were victorious against some impressive foes.
This was certainly the most substantial and enjoyable Neverwinter Nights expansion module I’ve yet played.
The main plot involved a missing noble, Duke Greatshout, and trouble in and around Daggerford. During a caravan raid, a fellow party member, Talarenne, was kidnapped. Finding her was one of the important subplots. Early on, I picked up two henchmen. One was Purfbin, a male gnome rogue. The other was Raegan, a somewhat rude human female fighter. Arto Blake made it to level 13 by the end of the tale. At the end, there was a major battle within the walls of Daggerford. Naturally, Arto and company were victorious against some impressive foes.
This was certainly the most substantial and enjoyable Neverwinter Nights expansion module I’ve yet played.
Neverwinter Nights: Witch's Wake
October 06, 2013 Filed in: Video Games
I played another brief Neverwinter Nights module today. The module was The Witch’s Wake Part I: The Fields of Battle. It was written by Rob Bartel, the Senior Designer on the Neverwinter Nights Live Team. I created a Level 1 Human Cleric, Arto Blake, for this adventure. Just as the story began to develop, it ended in a cliffhanger. Unfortunately, The Witch’s Wake Part II: The Witch Hunters was never released. Therefore, I’m off to find another NWN module to sink my teeth into.