Brothers in Arms: Road to Hill 30
June 23, 2019 Filed in: Video Games
My future of playing first-person shooters (FPS) was in doubt. I didn’t fare too well with Half-Life the first time because of motion sickness. I returned to it months later with similar results. Last month, I tried playing Half-Life 2. I enjoyed the game but after a handful of levels I abandoned it for the same reason. Subsequently playing ivine Divinity">Divine Divinity, a computer RPG, was a welcome change. This month, however, I decided to give a different FPS game a try. The game was Brothers in Arms: Road to Hill 30. I didn’t expect much from it but I was extremely impressed. First of all, I was able to complete the game without any extreme motion sickness. Along the way, I was treated to a World War II FPS that I found as enjoyable as the previous best I’ve played. In addition to standard FPS gameplay, Brothers in Arms featured tactical elements. As Sergeant Matt Baker, you have command of your squads. By giving orders to your fire teams and assault teams, you position your men to succeed in the 4 F’s of combat: find, fix, flank, and finish. Suppression of the enemy is key to victory. The game doesn’t typically reward one-man Rambo tactics.
I thought the length of Road to Hill 30 was just about right with 20 missions. I own the Brothers in Arms: Double Time collection, which also includes Brothers in Arms: Earned in Blood. I’ll be playing Earned in Blood next. Hopefully, it is as good as its predecessor or better.

Members of the 502nd Parachute Infantry Regiment
I thought the length of Road to Hill 30 was just about right with 20 missions. I own the Brothers in Arms: Double Time collection, which also includes Brothers in Arms: Earned in Blood. I’ll be playing Earned in Blood next. Hopefully, it is as good as its predecessor or better.

Members of the 502nd Parachute Infantry Regiment